Aydrin Malius

Stabbity Rogue

Description:
Level 11 Human Rogue
Aydrin Malius
+2
14
Strength
+1
12
Constitution
+4
19
Dexterity
+1
13
Intelligence
+1
12
Wisdom
+4
18
Charisma
HIT POINTS
Total
84
Bloodied
42
Surges
7
Value
21
SAVE MODIFIERS
+9
Initiative
6
Speed
SKILLS
+14
Acrobatics
+6
Arcana
+7
Athletics
+15
Bluff
+9
Diplomacy
+6
Dungeoneering
+6
Endurance
+6
Heal
+6
History
+11
Insight
+9
Intimidate
+6
Nature
+14
Perception
+6
Religion
+14
Stealth
+14
Streetwise
+15
Thievery
22
Armor Class
Artful Dodger: +Cha mod to AC against OAs
Defensive Mobility: +2 to AC against OAs
21
Fortitude
23
Reflex
21
Will
RACE FEATURES
Human Versatility
Bonus At-Will, Feat, and Skill
Human Defense Bonuses
+1 to Fort, Ref, Will
CLASS FEATURES
First Strike
Gain CA against any creatures that have not acted in encounter
Artful Dodger
+Cha mod to AC against OAs
Rogue Weapon Talent
Shuriken do 1d6 damage, +1 to attacks with daggers
Sneak Attack
1x/round, when you have CA, deal +2d6 damage
FEATS
Backstabber
Sneak attack does 2d8 damage
Blade Opportunist
+2 to OA attack rolls with heavy or light blade
Defensive Advantage
+2 to AC against attacks from enemy granting CA
Defensive Mobility
+2 to AC against OAs
Dirty Fighting
+4 to melee damage against surprised enemies
Great Fortitude
+2 to Fortitude
Nimble Blade
+1 to attacks with light blades and CA
Skill Focus (Perception)
+3 feat bonus to Perception
Toughness
+5 HP at lvls 1, 11 and 21
Weapon Expertise (Light Blade)
+1 to attacks with light blades
BACKGROUNDS
Con Artist
Add Bluff and Thievery to your class skill list, +1 to Bluff and Thievery checks
Geography – Urban
Occupation – Entertainer
Occupation – Thief
AT-WILL POWERS
Clever Strike
Melee weapon, Dex vs AC, 1[W]+Dex.
Special: CA if ally adjacent to target
Deft Strike
Melee or Ranged weapon, Dex vs AC, 1[W]+Dex.
Special: You can move 2 squares before the attack
Sly Flourish
Melee or Ranged weapon, 1[W]+Dex+Cha
ENCOUNTER POWERS
Adaptable Flanker
Minor, if you and ally are adjacent to the same enemy, gain CA against enemy until SOYNT
Circling Predator
Melee weapon, Dex vs AC, 1[W]+Dex.
Effect: Shift 1 square, end adjacent to target, make secondary attack: Dex vs AC, 1[W]+Dex, gain CA against target until EOYNT
Dazing Strike
Melee weapon, Dex vs AC, 1[W]+Dex, target is dazed until EOYNT
Flamboyant Strike
Melee weapon, Dex vs AC, 2[W]+Dex+Cha, shift 1 square on hit
Vexing Flanker
Immediate Reaction, ally enters a square adjacent to an enemy adjacent to you, shift to any other square adjacent to enemy
DAILY POWERS
Amulet’s Divine Boon
Teleport your speed or teleport 10 squares to a square adjacent to an ally. (Recharge w/ Heroic Action token)
Bloodbath
Melee or ranged weapon, Dex vs Fort, 1[W]+Dex, ongoing damage equal to any Sneak Attack damage you deal with this attack (save ends).
Effect: 1[W]+Dex
One Hundred Knives
Melee weapon, Dex vs AC, 2[W]+Dex
Effect: Make 2 secondary attacks, Dex vs AC, +Dex.
Spinning Blade Leap
Melee weapon, Dex vs AC, 2[W]+Dex
Effect: before and after the attack, you shift your speed.
Miss: Half damage
Stall Tactics
Initiative of each seen enemy is reduced by 10
EQUIPMENT
Cape of the Mountebank
Daily power: Immediate reaction, when you are hit by an attack, teleport 5 squares and gain CA against the attacker until EOYNT
Footpad’s Friend Dagger
+4 prof (Rogue), 1d4 damage, range 5/10. Crit: +2d6
Property: When you hit with this weapon and deal Sneak Attack damage, add Chamod to the damage.
Hand Crossbow
+2 Prof, 1d6 damage, Range 10/20
Learning Dagger +3
+4 prof (Rogue), 1d4 damage, range 5/10. Crit: +3d6
Property: On a miss, cumulative +1 to next attack roll on same target (up to 3) with this weapon until end of encounter. Hit or different target ends.
Property: On a hit, +4 to next damage roll on same target with this weapon before EOYNT.
Leather Armor of Fire Resistance
Resist 5 Fire
Vengeful Short Sword
+3 prof, 1d6 damage. Crit: +1d6
Encounter power: When an attack hits a bloodied ally within 10 squares, gain a +2 power bonus to attacks and a +1d10 to damage with this weapon against attacker until EOYNT
Bio:

The daughter of a widowed traveling performer, Aydrin spent most of her childhood wandering with her father’s troupe seeking coin and fame. With his death from illness, the troupe disbanded and she was left to fend for herself at the age of 16. Although a reasonably skilled pickpocket and burglar, Aydrin’s specialty was mingling with the richer merchants and lower nobility, with whom she’d had contact with while working with her father, and relieving them of their valuable trinkets.

Unfortunately, her eye for the ladies has gotten her into trouble and she’s left many a town and manorhouse either one step ahead of an angry father, or in the middle of the night after breaking out of jail.

Recently she was seeing Malia, a maid in the manorhouse of Winterhaven, when her brother Nikos, a carpenter, discovered them.

Aydrin Malius

The Scales of War Revolos55