Ghesh

Magpie Paladin of Bahamut

Description:
Level 7 Dragonborn Paladin (Bahamut)
Ghesh
+2
15
Strength
+0
10
Constitution
0
10
Dexterity
-1
8
Intelligence
+2
14
Wisdom
+5
21
Charisma
HIT POINTS
Total
66
Bloodied
33
Surges
10
Value
16
SAVE MODIFIERS
+3
Initiative
5
Speed
-1 (Plate Armor)
SKILLS
-1
Acrobatics
+2
Arcana
+1
Athletics
+8
Bluff
+13
Diplomacy
+5
Dungeoneering
-1
Endurance
+10
Heal
+4
History
+5
Insight
+18
Intimidate
+5
Nature
+5
Perception
+7
Religion
-1
Stealth
+8
Streetwise
-1
Thievery
24
Armor Class
+2 1x/encounter (Piecemeal Armor)
18
Fortitude
18
Reflex
21
Will
RACE FEATURES
Draconic Heritage
Add your Con mod to your surge value
Dragon Breath
Gain the Dragon Breath encounter power
Dragonborn Fury
+1 racial bonus to attacks when bloodied
CLASS FEATURES
Channel Divinity
Gain Divine Mettle and Divine Strength Channel Divinity powers. You may only use one Channel Divinity power per encounter
Divine Challenge
Minor, mark one creature in burst 5. The first time it makes an attack that doesn’t include you, it takes 3+Chamod radiant damage. Each round you must attack the target or end your turn next to it or the mark fades.
Lay on Hands
Use Lay on Hands a number of times equal to your Wis mod.
Divine Sanction
When an enemy under your Divine Sanction makes an attack that doesn’t include you, it takes 3+Chamod radiant damage.
FEATS
Weapon Expertise (Heavy Blade)
+1 to attacks with heavy blades
Toughness
+5 HP per tier
Protector’s Commitment
When you or your target is adjacent to a bloodied ally, gain a +1 to attack rolls
Draconic Challenge
When you use Dragon Breath, each enemy you target is subject to divine sanction until SOYNT
Enlarged Dragon Breath
May choose to make Dragon Breath burst 5
BACKGROUNDS
Wandering Duelist
Add Intimidate to class skill list, gain +3 bonus to Intimidate checks
AT-WILL POWERS
Enfeebling Strike
Melee weapon, Cha vs AC, 1[W]+Cha. If you marked the target, it takes a -2 to attack rolls until EOYNT
Ardent Strike
Melee weapon, Cha vs AC, 1[W]+Cha, and the target is subject to divine sanction until EOYNT
Special: Can use on a charge.
Lay on Hands
Minor action. You spend a surge but gain no HP. Target regains HP as if it had spent a surge.
Special: You can use this power a number of times per day equal to your Wis mod
ENCOUNTER POWERS
Dazzling Flare
Implement, ranged 5. Cha vs Ref, 2d8+Cha, target takes a -2 to attack rolls until EOYNT
Invigorating Smite
Melee weapon, Cha vs Will, 2[W]+Cha. You if you are bloodied and all bloodied allies within 5 regain HP equal to 5+Wismod.
Divine Reverence
Implement, Close burst 1, enemies. Cha vs Will, 1d8+Cha radiant, and the target is dazed until EOYNT
Stand Together
Teleport 10 squares to a square adjacent to an ally attuned to the Amulet of Power
DAILY POWERS
On Pain of Death
Implement, ranged 5. Cha vs Will, 3d8+Cha. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends)
Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends)
Name of Might
Implement, close blast 3, enemies. Cha vs Fort, 3d8+Cha thunder, target is slowed (save ends).
Miss: Half damage, target is slowed until EOINT.
Bless Weapon
Minor. Until the end of the encounter, one weapon you wield gains a +1 power bonus to attack rolls and +1d6 radiant damage on hit. You can score a critical hit on 18 or higher against creatures vulnerable to radiant.
Divine Bodyguard
Minor action, ranged 5, ally. You take half the ally’s damage until the end of the encounter or until you end this effect as a free action. No power or effect can reduce the damage you take from this power.
Amulet Teleport
Teleport your speed.
ATTACKS
1d10+7
+13 vs AC
Broadsword
Special
+10 vs NAD
Implements
1d6+4
+9 vs AC
Javelin (RBA)
EQUIPMENT
Sunblade Broadsword
+2 prof, 1d10 damage. Can create light up to 6 squares. Can convert all damage to radiant as a free action.
Daily power: Standard action, close burst 1, enemies, Str vs Ref, 1d8 radiant
Challenge Seeking Javelin
+2 Prof, 1d6, ranged 10/20.
Critical: None.
Property: 1d6 extra damage vs enemies at maximum HP.
Piecemeal Plate
Encounter power: Immediate Interrupt, +2 to AC against an attack that hits you.
Amulet of Passage (Artifact)
+2 to Acrobatics or Athletics to escape. Grants bonus powers to you and attuned allies with concordance.
Dragon Skull shield
No powers but looks badass
Boots of Eagerness
Encounter power: Free action, gain an additional move action on your turn.
Bio:

Ghesh

The Scales of War Macktacular